Ocean’s Chronicles is a whimsical yet dark 3rd-person shooter where fishes can wield guns. In this penultimate year project in university, I was the Design lead in a team of 9 people. I led the progress of gameplay, story, and level design with 2 other designers.
The first half of the project was done in Unity as a proof of concept. The second half was developed in a custom game engine developed by the programmers. In both game engines, I scripted the mechanics, such as shooting and UI interactions, using C#.
I utilised proper coding design patterns, such as object pooling for the ammos, singletons for global managers, and observers for UI.